phys_Optics
1) Electromagnetic Radiation
2) Geometric Optics
3) Reflection & Mirrors
4) Refraction & Lenses
5) Dispersion
6) Polarization & Scattering
7) Colors
| created: | 6 months ago by studygrace7 | tags: | physics final 2008 |
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electromagnetic spectrum |
range of electromagnetic radiation |
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ray model of light |
symbolizes light rays as geometric rays |
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images |
occur when light rays have changede direction while traeling to us, causing us to see things that aren't really there |
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real images |
light rays that make up the image CONVERGE |
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virtual images |
light rays that make up the image DIVERGE |
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reflection |
when light (or any wave) bounces off of the boundary of a new material |
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specular reflection |
when light bounces off a smooth surface, so that all of the incoming light at a certain angle bounces off at the same angle |
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diffuse reflection |
occures when light bounces off of a rough or textured surface, so that incoming light at a certaiun angle bounces off at many different outgoing angles and is scattered |
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angle of incidence |
angle made by light ray and normal of surface |
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angle of reflection |
angle outgoing light makes with normal of surface |
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plane mirror |
mirror with flat surface |
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spherical mirror |
mirror shaped like part of a sphere |
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center of curvature |
pont where center of sphere would be if mirror were a complete sphere |
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radius of curvature |
radius the mirror would have if it were a complete mirror |
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focal point |
point at whihc incoming parallel light rays converge or the point from which they diverge |
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focal length |
distance from the mirror to the focal point |
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spherical aberration |
b/c not all light rays converge at a single point for spherical mirrors, it creates a blurred image |
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principle rays |
three particular light rays that are easy to identify and draw on diagrams 1) in parallel, out thru focal point |
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concave mirrors |
light hits the inside of the sphere (into the cave) |
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convex mirrors |
light hits the outside of a sphere |
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refraction |
light (or any wave) is transmitted into a new material |
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index of refraction |
ratio of the speed of light in a vacuum to the speed of light in that material |
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critical angle |
angle of incidence less than 90 degrees which produces a refracted angle of 90 degrees |
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total internal reflection |
for angles of incidence greater than critical angle, the reflected wave is sent back into original material |
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converging lenses |
lenses that make light rays converge |
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divergine lenses |
make light rays diverge |
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dispersion |
spreading out of light into component wavelengths |
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polorization |
a process off blocking out all light rays except those with an electric field aligned in a particular way |
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scattering |
when light is absorbed and re radiated by particles |
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additive color wheel |
light rays combine to make white |
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subtractive color wheel |
pigments (like paint) combine to create black |





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