Go Principles From "Opening Theory Made Easy"
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"Opening Theory Made Easy: Twenty Strategic Principles to Improve Your Opening Game"
by Otake Hideo, 9 dan
| created: | 2 months ago by LazyMammal | tags: | opening gogame weiqi baduk fuseki beginner gameofgo go igo |
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Corner __________ aim at side __________ |
Corner enclosures aim at side extensions |
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Be ______ in deploying the ___ ___ |
Be flexible in deploying the star point |
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Find the right _____ |
Find the right pincer |
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Have a __________ to deal with ________ |
Have a counter-plan to deal with invasions |
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The 5-4 stone aims at ______ _______ |
The 5-4 stone aims at outside influence |
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The ___ line is the line of __________, |
The 4th line is the line of development, |
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Build ______ moyos |
Build box-like moyos |
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_____ ____ waste resources |
Family feuds waste resources |
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Don't permit a _____ at |
Don't permit a hane at |
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You can never ____ __ |
You can never catch up |
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The _____ ______ is bad shape |
The empty triangle is bad shape |
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The ______ is worth __ points |
The ponnuki is worth 30 points |
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Don't ____ automatically |
Don't atari automatically |
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Attack the opponent |
Attack the opponent |
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Don't _____ against ____ stones |
Don't attach against weak stones |
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Try to kill ___ ____ with ___ ____ |
Try to kill two birds with one stone |
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Use ________ to attack |
Use thickness to attack |
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Keep ____ ____ solid positions |
Keep away from solid positions |
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______ a large moyo _____ |
Reduce a large moyo lightly |
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____ ____ to stones that have |
Don't cling to stones that have |





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