Go Principles From "Opening Theory Made Easy"

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"Opening Theory Made Easy: Twenty Strategic Principles to Improve Your Opening Game"
by Otake Hideo, 9 dan

created: 2 months ago by LazyMammal tags: opening gogame weiqi baduk fuseki beginner gameofgo go igo

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Corner __________ aim at side __________

Corner enclosures aim at side extensions

Be ______ in deploying the ___ ___

Be flexible in deploying the star point

Find the right _____

Find the right pincer

Have a __________ to deal with ________

Have a counter-plan to deal with invasions

The 5-4 stone aims at ______ _______

The 5-4 stone aims at outside influence

The ___ line is the line of __________,
the ___ line is the line of _________

The 4th line is the line of development,
the 3rd line is the line of completion

Build ______ moyos

Build box-like moyos

_____ ____ waste resources

Family feuds waste resources

Don't permit a _____ at
the ____ of your stones

Don't permit a hane at
the head of your stones

You can never ____ __
if you ____ ____ _____

You can never catch up
if you push from behind

The _____ ______ is bad shape

The empty triangle is bad shape

The ______ is worth __ points

The ponnuki is worth 30 points

Don't ____ automatically

Don't atari automatically

Attack the opponent
by ______ his ____

Attack the opponent
by stealing his base

Don't _____ against ____ stones

Don't attach against weak stones

Try to kill ___ ____ with ___ ____

Try to kill two birds with one stone

Use ________ to attack

Use thickness to attack

Keep ____ ____ solid positions

Keep away from solid positions

______ a large moyo _____

Reduce a large moyo lightly

____ ____ to stones that have
_____ ____ _______

Don't cling to stones that have
served their purpose


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